3D Character Modeling Artist (Nepal based)

Incessant Rain Studios
📍 Kathmandu
💼 full-time
📅 Posted Jun 7, 2026
👁️ 7 views
Deadline: Sep 7, 2026
📍 स्थान
Kathmandu
💼 प्रकार
full-time
📅 पोस्ट मिति
Jun 7, 2026
📊 क्षेत्र
Others
📌 Sourced from Kumarijob — Summary prepared by KaamNepal. View original listing →

3D Character Modeling Artist (Nepal based)

🏢 Incessant Rain Studios 📍 Kathmandu ⏰ Full Time 📅 Posted June 7, 2026

📊 Quick Overview

  • CategoryOther Opportunities
  • LocationKathmandu
  • Job TypeFull Time
  • EducationBachelor's degree
  • Deadline2026-09-07

📋 Job Description

Job Description

Company Description

Incessant Rain Studios is an industry-leading Animation, Games, and Visual Effects studio providing world-class production services for global clients. The company's expertise spans conceptual designs, storyboarding, character design, layout, modeling, texturing, animation, VFX, lighting, and post-production. Specializing in creating digital content for theatrical, television, home entertainment, and interactive media, Incessant Rain Studios is committed to delivering high-quality content. The studio is located in Kathmandu and fosters creativity and innovation in all its projects.

About the Role

We're looking for a skilled 3D Character Modeling Artist to create production-ready models for characters. You'll apply advanced polygonal modeling techniques, create facial blendshapes, and collaborate closely with concept, animation, and technical art teams.

What You'll Do

  • Model simple to complex props, characters to a high standard
  • Create all types of blendshapes for complex facial expressions
  • Manage UV layouts efficiently using UDIM workflows for texture painting
  • Apply advanced knowledge of human and animal anatomy for accurate character modeling
  • Collaborate with concept artists, animators, and tech artists throughout production
  • Guide and review work of junior artists to maintain consistent standards

What We're Looking For

  • 3+ years of professional experience in 3D modeling (characters, props, environments)
  • Proficiency in polygonal subdivision modeling and sculpting tools (ZBrush, Blender, Maya)
  • Strong understanding of real-world proportions, scale, and anatomy
  • Experience with UV mapping and UDIM workflows
  • Bachelor's degree or equivalent in Art, Design, 3D Modeling, or related field

Nice to Have

  • Experience creating hard-surface and organic models
  • Familiarity with rigging requirements for character models

📖 Read complete description on Kumarijob →

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